Boho is a collective of Australian artists and game designers.
We create interactive performances and games exploring concepts from systems science, complexity theory, resilience thinking, game theory and network theory.
We work with scientists and research institutions including Australia’s CSIRO, University College London, the Stockholm Resilience Centre and the Earth Observatory Singapore.
Boho presents games, workshops and performances for businesses, conferences, museums, festivals and theatres. Since forming in 2006, we have presented works across Australia, the United Kingdom, Sweden, Singapore and China.
Who are we?
Boho's current creative team is Michael Bailey, David Finnigan, Nathan Harrison, Nikki Kennedy, Jack Lloyd, Rachel Roberts and David Shaw.
Boho company members are Michael Bailey, David Finnigan and Jack Lloyd.
2006-08 Boho’s first full-length interactive performance ‘A Prisoner’s Dilemma’ was developed and toured to Adelaide, Canberra, Brisbane, and the Asia-Pacific Complex Systems Conference. A Prisoner’s Dilemma explored concepts from Game Theory.
2009 In residence at the Manning Clark Cultural Centre, Boho developed new work ‘Food for the Great Hungers’, which brought together Complex Systems science and Australian history to enable audiences to generate their own counterfactual Australian history.
2010 Boho were commissioned by the Powerhouse Museum to develop ‘True Logic of the Future’, a performance about climate consequences for Australia and the work of W.S. Jevons.
2011 Boho developed a short work as part of TEDx Canberra, demonstrating 18 concepts from complex systems science in 18 minutes.
2011-14 In residence at University College London and the London Science Museum, Boho developed Best Festival Ever: How To Manage A Disaster, a new tabletop work exploring systems science and modelling.
2012-13 For the Centenary of Canberra, Boho created interactive digital performance work Word Play, exploring epidemiology and a hypothetical disease outbreak.
2016 Boho undertook a 3-month residency in Stockholm to research and develop a new community-based interactive project with Miljöverkstan titled Democratic Nature.
2016-18 Boho began a collaboration with Earth Observatory Singapore to research and develop a prototype of a new interactive game about disaster management in the south-east Asian region.
2017 Boho undertook a research project to improve the universal access of its work through an iOS application supporting audio description, captioning, text-to-speech and accessible interactive techniques.
2017 The company developed a series of workshops to teach organisations about complexity, systems management and game making.